The player can become much more in LoreRim, from a Werewolf to a Vampire to an undead Lich. These come with their own strengths and weaknesses so choose wisely
Health +50
Stamina +50
carryweight +25
1000% Disease Resistance
unarmed damage +15
stamina regeneration +25%
gain "Strong Stomach" allowing consumption of bestial food for all races
Receive 2x damage from silver and Holy weapons
Reduce poison resistance 50%
Cannot take the Silent Dovah trait
Perks that effect out of form:
Lycanthropic Speed
Movement Speed is increased by 10% both in an out of beast form
Lycanthropic Regen (1/2)
Regenerate 1 health and 0.5% of your stamina per second, both in and out of beast form
Lycanthropic Regen (2/2)
Regenerate 2 health and 1% of your stamina per second, both in and out of beast form
Negative Effects out of form
Call of the blood
At night, X% (based on the phases of the moon) chance that your curse manifests, forcing you to take the form of the beast
Altmer - Golden Mane - Your high Elven blood grants 15% bonus magic resistance in beast form
Argonian - Rabies - Your Argonian blood adds poison damage based on level to your attacks in beast form.
Bosmer - Moonchaser - Your Wood Elven blood grants 10% extra movement speed in beast form.
Breton - Skinwalker - Your Breton blood reduces the cooldown of Beast Form by 50%.
Dunmer - Raging Hatred - Your Dark Elven blood extends the duration of Beast Form by 60 seconds.
Imperial - Pack Leader - Your Imperial blood reduces the cooldown of howls in beast form by 50%.
Khajiit - Hunting Instinct - Your Khajiit blood reduces the Stamina cost of power attacks in beast form by 20%.
Nord - Vargr - Your Nord blood grants 20% bonus attack damage for 30 seconds after feeding in beast form
Orc - Primal Rage - Your Orc blood halves attack damage taken for 15 seconds upon activating Beast Form.
Redguard - Strong Stomach - Your Redguard blood restores 100 points of Stamina when you feed in beast form.
Health +100
Stamina +100
Disease Resist +1000%
Poison Resist +100%
Speed +10%
Waterbreathing
Fortify Illusion Magnitude +5
Sneak +15/20/25/30/35/40%
Additional Melee Damage +5/10/15/20/25/30%
Frost Resist +20/30/40/50%
Fire Resistance: -75/85/100/150%
2x Damage Received from Silver and Holy weapons
Deity Effects -75/65/55/45/35/25%
Cannot take the Silent Dovah trait
Normal healing spells and potions do not affect vampires — only Surpassing Health Potions and undead healing effects work. (Flat Health Regen on armor still applies.)
Aedric Presence vampire power debuff when inside temples
Racial Bonuses
(Argonian) Aquatic Predator: Your Argonian blood allows you to sate your Vampiric hunger by catching docile fish.
(Breton) Dolmen Haunt: Your Breton heritage allows you to sate your Vampiric hunger by activating a Standing Stone, once a day.
(Dark Elf) Promiscuous: Your Dark Elven blood copies the racial Vampire ability of the race you prey on. You can have only one at a time.
(High Elf) Pale Gold: Your High Elven blood slows Vampiric hunger by 100% and you gain Vampiric ranks 30% faster, if you are Sated.
(Imperial) Connoisseur: Your Imperial sophistication enables you to bottle a Potion of Blood when you Drain a victim.
(Khajiit) Prey Drive: Your Khajiit fangs enable you to sate your Vampiric hunger by using or consuming Human Flesh or Human Hearts.
(Nord) Preserved Blood: Your Nord heritage grants 10% to bottle a Potion of Blood when looting people you killed.
(Orc) Battle Hunger: Your Orc strength enables you to Feed or Drain in combat by activating an enemy person who is bleeding out.
(Redguard) Mummified Body: Your Redguard blood slows Vampiric hunger by 50% and you gain Vampiric ranks 15% faster.
(Wood Elf) Blood Hunt: Your Wood Elven heritage grants 10% to bottle a Potion of Blood when looting animals you killed.