LoreRim adds many new lands to explore from hidden or forgotten cities to islands on the sea of ghosts
By popular demand, the DLC sized quest mod Vigilant by Vicn was added to Lorerim in V4. Vigilant allows the player to join the Vigilants of Stendaar and embark on an epic questline that will have you have you battle many foes, from vampires to summoners and many Daedra including the Daedric Prince Molag Bal. Beware your choices as there may be consequences. To start this quest you must complete the main quest, Dawnguard and Molag's daedric quest (House of Horrors). A Vigilant named Altano will recruit from the inn in Dawnstar.
The Forgotten City is the first mod in history to win a national Writers’ Guild award for its script. It is a critically acclaimed expansion mod offering a unique 6 - 8 hour experience: a murder mystery investigation set in an ancient underground city. You’ll need to solve it using your wits, and the ability to travel through time…
To start this quest you typically have to be level 5 however Lorerim uses the delayed start mod which increases this to level 25. You’ll be approached automatically by a courier when you enter any city. Alternatively, you can make your way to the “Forgotten Ruins” in the south-west corner of Skyrim.
For a long time no one claimed the Gray Cowl of Nocturnal. The last one was the Champion of Cyrodiil at the ending days of the Third Era. This quest mod will take you to the deserts of Hamerfell with many quests, enemies to fight and locations to discover. To begin the quest you need to complete the Thieves Guild faction questline and then steal an item.
Wyrmstooth adds a new quest that takes the Dragonborn to the island of Wyrmstooth situated north of Solitude across the Sea of Ghosts. Battle across new landscapes and through new dungeons in this expansion-sized mod. The task may seem simple enough: slay a dragon that’s stirring up trouble. By default Wyrmstooth starts when you reach level 10 and have finished the main quest ‘Way of the Voice’. In LoreRim you also need to complete"Rise in the East," a quest where you help the East Empire Ccompany in Windhelm deal with pirate attacks jeopardizing their business. An imperial courier named Theodyn Bienne will track you down starting from the Bannered Mare in Whiterun. You can change these conditions in the MCM to suit your playthrough.
A small scale vanilla-esque new lands mod adding some new islands with new locations and dungeons in the Sea of Ghosts. As well as some unique items from The Elder Scrolls Blades. To start, travel west from Northwatch Keep and find the dead mercenary. Read the waterlogged journal and use the boat at Old Wooden Jetty. This is at the northwestern beach in Skyrim.
Explore north-west Morrowind in the Julan-Shar region, home to the town of Cormaris, provincial capital of Baan Malur, and many dungeons to discover. Comes with fully-voiced NPCs with unique daily schedules, completed interiors, new locations and full LOD.